Camera
There are some usefull scripting utilities in _r for camera, like easily moving the active camera to a point with animation. See the camera scripting part
Create Camera
Free Camera
ArcRotate Camera
Parameters
Common parameters
From BABYLON.Camera
- position : Vector3
- upVector : Vector3
- orthoLeft : number
- orthoRight : number
- orthoBottom : number
- orthoTop : number
- fov : number
- minZ : number
- maxZ : number
- inertia : number
- mode : number
- isIntermediate : boolean
- layerMask : number
- fovMode : number
- cameraRigMode : number
- interaxialDistance : number
- isStereoscopicSideBySide : boolean
- rigCameras : Camera[]
- rigPostProcess : Nullable