Camera

There are some usefull scripting utilities in _r for camera, like easily moving the active camera to a point with animation. See the camera scripting part

Create Camera

Free Camera

ArcRotate Camera

Parameters

Common parameters

From BABYLON.Camera

  • position : Vector3
  • upVector : Vector3
  • orthoLeft : number
  • orthoRight : number
  • orthoBottom : number
  • orthoTop : number
  • fov : number
  • minZ : number
  • maxZ : number
  • inertia : number
  • mode : number
  • isIntermediate : boolean
  • layerMask : number
  • fovMode : number
  • cameraRigMode : number
  • interaxialDistance : number
  • isStereoscopicSideBySide : boolean
  • rigCameras : Camera[]
  • rigPostProcess : Nullable

results matching ""

    No results matching ""