Create reflectionProbe (TODO)
TODO : obselete, this should be review...
Reflection probes are used to dynamically generate cube maps that can the be used as reflection textures for instance
Example
[
{
"material.000" : {
"reflectionTexture" : {
"texture::reflectionProbe" : {
"renderList" : [ "yellowSphere", "GreenSphere"]
}
}
}
}
]
from _r
| Parameters | Optional | Type | Default |
|---|---|---|---|
| name | x | String | _r.reflectionProbe.00X |
| size | x | Number | 512 |
| renderList | x | Array[String] | all meshes in current scene |
| attachToMesh | x | String | null |
| generateMipMaps | x | Boolean | null |
| invertYAxis | x | Boolean | false |
| position | x | _r.Vector3 | [0, 0, 0] |
| samples | x | String or number |
attachToMesh or position
samples
Could be a string or a number
- string :
- 'once'
- 'everyframe'
- 'everytwoframes'
- number :
- BABYLON.RenderTexture.REFRESHRATE_RENDERONCE
- BABYLON.RenderTexture.REFRESHRATE_RENDER_ONEVERYFRAME
- BABYLON.RenderTexture.REFRESHRATE_RENDER_ONEVERYTWOFRAMES